I'm absolutely positive the fine folks at Microsoft, particularly the brilliant Anders Hejlsberg (C#'s architect), know of a good reason for partial classes. But I've thought about this for a while, and I'm not convinced there's a good use case for partial classes.
To be intellectually honest I must admit I can actually think of a few scenarios where partial classes make sense; let me tell just lay those out before we continue:
- You should use partial classes when some tool (such as Visual Studio), not a developer, writes something like an ASPX page.
- You should sometimes use partial classes when you write code that will be auto generated (with CodeSmith or such tools). The sometimes I'm thinking of is DAL code.
- You should use partial classes when... ummm, when you, ummm..
The most prevalent argument for partial classes I've heard of is the one that says partial classes are great for organizing code. To this I respond: bull. Partial classes are not great for organizing code; if your class needs to be spread across multiple files just to manage its complexity, there's something fundamentally wrong with your class. Furthermore, when was the last time that having to look for something in multiples files made it easier to find? Finally, and this is my biggest complaint about partial classes, the compiler will never know if all the files present make the entire definition for your class - I'm sure you can see the problems this could create for you.
Mike Murray (a friend and ex-coworker at TGN) and I had a discussion about this very topic, based on his post about partial methods. While we were talking about partial classes, he mentioned that at TGN he had seen fulfillment code that used partial classes. The developer that wrote the code thought it would be a good idea to separate the SKU specific code into partial classes. At first this may look like a good idea, but again I respond: bull. There's a much better way to implement SKU specific behavior for fulfillment code; it involves interfaces and polymorphism, two fundamental principles of OOD.
And the list goes on and on. But for just about every argument in favor of partial classes, there's an OO principle that will do the same job in a much better way.
So, in summary, let me tell you why you shouldn't use partial classes: partial classes will only help you write crappy code. I don't know about you, but I'm already pretty good at writing crappy code; I need tools and frameworks that do the opposite.
Just as a footnote: I read an interview where Anders was asked about C#'s support for tooling. He mentioned that yes, he always keeps in mind tool support when designing C#. I'm guessing this is the true reason for partial classes, and why you should steer off them.
1 comments:
They were a good idea, but most developers abuse stuff like this. It's also a major PITA to be knee-deep in code, and find out that what you are looking for is buried on some partial class.
AAAARRRRGGGGGHHHHHHH!
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