Seeing how I recenlty wrote about how throwing exceptions is not a bad idea for, uhmm - you know, communication errors (believe it or not this is a topic of discussion), I thought I'd follow up with short follow up on the cost of throwing exceptions.
Those that argue against throwing exceptions for means of communicating errors, normally cite the "high" cost of catching exception: unwinding the stack looking for a handler, executing finally blocks, and finally returning control to the right place is allegedly a costly operation.
However, because of the way .NET exception handlers are stored in bytecode and because the code is optimized for the case in which an exception is not thrown (which makes sense considering that we shouldn't see TOO many exceptions):
The overall cost of a try...catch block that never handles an exception is a few bytes of memory - or at worst a few words - for the entry in the protected regions table. The only possible runtime penalty is the extra time to load those extra few bytes into memory. Since they are stored way away from the JITted bytecode stream, it's highly unlikely you're going to incur any additional cache-misses at runtime as a result of the handler too. Thus, the cost is essentially nothing.
However, the cost of not handling an exception is quite large:
The cost of not handling an exception that you should have may well be that your program crashes. This results in unhappy customers, a hit to your reputation and development time to go and do a bug-fix, which will almost certainly be much greater than if you had put it in there in the first place. Obviously, protecting code that can not throw an exception under any circumstances is a waste of your development time. But otherwise, it's best to be safe rather than sorry, safe in the knowledge that even if an exception never does occur in that bit of code, it's not really costing anything anyway.
(Both quotes from The Official Programmer's Heaven Blog on SEH performance)
One Important Consideration
Although the performance cost of structured exception handling is almost always minimal, there is one important consideration that you need to make when writing code inside try blocks: the compiler cannot optimize code inside try blocks.
Take Peter Ritchie's classical example; the following code
int count = 1;
SomeMethod();
count++;
SomeOtherMethod();
count++;
Console.WriteLine(count);
will get optimized to something that will effctively look like
SomeMethod();
SomeOtherMethod();
Console.WriteLine(3);
The same code as in Figure 1, inside a try block, however, will not get optimized. The compiler will actually write code that will increment the "count" variable 2 times.
So, when writing exception handling code, try to be brief inside your try blocks. Other than that, you don't have too much to worry about.
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